The Usool Studio.

On the Go

Mobile Apps.

Design → Development → Deployment

iOS and Android, designed for the conditions phones are actually used in: one hand, poor signal, interrupted. Store submission, release management and crash triage included, because an app that ships is a process rather than an artifact.

Who this is for

Your product needs to work where the desk is not: on a shop floor, in a vehicle, in a hospital corridor, or simply on a sofa.

What you get

Artifacts, not activities.

  • 01

    The apps

    Native or cross-platform, decided on your constraints rather than on our preference, with the reasoning written down.

  • 02

    Offline behaviour

    What works without signal, what queues, and what the person sees when it cannot. Designed, not left to the framework.

  • 03

    Release pipeline

    Signed builds, staged rollout, and a rollback that does not depend on store review.

  • 04

    Crash and performance baseline

    Instrumented from the first build, with thresholds agreed before launch.

  • 05

    Store assets and submission

    Listings, screenshots, privacy declarations, and the review responses when they come back.

How it runs

Every phase has a duration on it.

  1. Weeks 1–2

    Decide the platform

    Native versus cross-platform, against your hiring plan, your device estate and the three features most likely to need platform APIs.

  2. Weeks 3–10

    Build for the conditions

    Fortnightly TestFlight and internal-track builds. Tested on real devices on real networks, including the cheap Android everyone forgets.

  3. Weeks 11–12

    Submit and stage

    Store submission, staged rollout, crash triage, and the first update shipped before the engagement ends so you have seen it done.

What it's built on

Named, so you can hire for it later.

We publish the stack because one of our refusals is building on something you cannot staff after we leave. If a choice here does not suit your hiring market, that is a conversation for week one, not a surprise in year two.

Build

  • Swift / Kotlin
  • React Native
  • Expo
  • Compose Multiplatform

Data

  • Offline-first sync
  • SQLite / Realm
  • Conflict resolution
  • Background refresh

Release

  • Fastlane
  • TestFlight
  • Play Console
  • Crashlytics / Sentry

What good looks like

The numbers we hold ourselves to.

99.8%

Crash-free sessions

Rolling 30-day, at launch

< 2 s

Cold start

On the oldest supported device

Offline

By design

Core flows work with no signal

These are the targets we work to on this kind of engagement, not averages from past ones. Measured outcomes carry a baseline, a period and the name of whoever measured them, and they live in See Impact in Action.

Ready to scope mobile apps?

It starts the same way every engagement does — four weeks, fixed scope, fixed price, and eight artifacts you keep whether or not you build with us.

The Usool Method

  1. Principle
  2. Pattern
  3. Prototype
  4. Production
  5. Proof